Janna  | The Storm’s Fury

  • Strength
  • Health
  • Magic
  • Difficulty

Tailwind :

Increases the Movement Speed of all allied champions moving towards Janna by 8%.

Howling Gale :

(14/13/12/11/10s Cooldown)

By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.

Zephyr :

(12s Cooldown)

Janna summons an air elemental that passively increases her Movement Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy’s Movement Speed. The passive is lost while this ability is on cooldown.

Eye Of The Storm :

(10s Cooldown)

Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.

Monsoon :

(150/135/120s Cooldown)

Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.

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Counter-Tips:

  • In lane, if she shields herself, it leaves her carry more open to harassment/being killed. 
  • Interrupting Janna’s ultimate by using a stun/silence/knock-up/displacement will stop her from using her AOE heal. 
  • Try to avoid Janna’s tornado by listening to the wind up and predicting the direction it will go. 
  • Take care of your positioning when you think she may use her ultimate, as it can displace you to an unwanted place.




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