Fiddlesticks | The Harbinger of Doom
- Strength
- Health
- Magic
- Difficulty
Dread :
Standing still or channeling abilities for 1.5 seconds empowers Fiddlesticks with Dread. Immobilizing crowd control resets this timer.
Dread grants Movement Speed, but only lasts for 1.5s after Fiddlesticks starts moving.
Terrify :
(15/14/13/12/11s Cooldown)
Strikes a target unit with fear, causing it to flee in terror for a duration.
Drain :
(4/3.75/3.5/3.25/3s Cooldown)
Fiddlesticks saps the life force of an enemy, dealing damage to a target over time and healing himself.
Dark Wind :
(12/11.5/11/10.5/10s Cooldown)
A wisp of wind strikes an enemy unit and then bounces to nearby enemy units, dealing damage and silencing the victims.
Crowstorm :
(150/140/130s Cooldown)
A murder of crows flock wildly around Fiddlesticks, dealing damage per second to all enemy units in the area.
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Popularity
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Win Rate
Counter-Tips:
- Using a stun/knock-up/displacement/silence when Fiddlesticks is channeling his ultimate/Drain will stop him completely.
- Step away from your ally who’s targetted by Fiddlestick’s Dark Wind to prevent it from bouncing multiple times.
- Always try to keep tabs Fiddlesticks’s location, in order to prevent an ambush.
- Breaking Fiddlestick’s tether will remove his main source of damage for a moment. Use this time to engage on him.
Weak Against
Strong Against
Goes Well With
Goes Good With
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