Graves | The Outlaw

  • Strength
  • Health
  • Magic
  • Difficulty

New Destiny:

Graves’s shotgun holds two shells. After firing them he must reload. Each attack fires several bullets in a cone. Hitting an enemy with multiple bullets does bonus damage. These bullets cannot pass through units.

End of the Line :

(14/13/12/11/10s Cooldown)

Graves fires an explosive shell that detonates after 2 seconds, or 0.2 seconds if it strikes terrain.

Smoke Screen :

(26/24/22/20/18s Cooldown)

Graves fires a smoke canister at the target area creating a cloud of smoke. Enemies inside the smoke cloud have reduced sight range and Movement Speed.

Quickdraw :

(18/17/16/15/14s Cooldown)

Graves dashes forward gaining an Armor and Magic Resist boost for several seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown of this skill and refreshes the resistance boost.

Collateral Damage :

(100/90/80s Cooldown)

Graves fires an explosive shell dealing heavy damage to the first champion it hits. After hitting a champion or reaching the end of its range, the shell explodes dealing damage in a cone.

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Popularity

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Win Rate

Counter-Tips:

  • Has low auto attack range, so picking close range AP carries such as Ryze will pressure Graves to not sit in auto attack range durning teamfights.
  • Leaving his Smokescreen immediately will get rid of the darkness.
  • Be aware of his passive, this can cause him to be on top of trades. It can give him up to 30 armor at max level.
  • Buying armor is strong against Graves because he deals mostly Attack Damage.




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