Draven | The Glorious Executioner
- Strength
- Health
- Magic
- Difficulty
League of Draven :
Draven gains his fans’ Adoration when he catches a Spinning Axe or kills a minion, monster, or tower. Killing enemy champions grants Draven bonus gold based on how much Adoration he has.
Spinning Axe :
(12/11/10/9/8s Cooldown)
Draven’s next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.
Blood Rush :
(12s Cooldown)
Draven gains increased Movement Speed and Attack Speed. The Movement Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.
Stand Aside :
(18/17/16/15/14s Cooldown)
Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed.
Whirling Death :
(110/90/80s Cooldown)
Draven hurls two massive axes to deal physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals less damage for each unit hit and resets when the axes reverse direction.
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Popularity
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Win Rate
Counter-Tips:
- Punish Draven for moving to catch axes with a skillshot harass, or CC from a support.
- Preventing Draven from catching axes will significantly lower his damage output.
- Try to play safe, Draven can snowball out of control with stacks + early kills.
- Try to punish/ trade with him if he doesn’t catch his axe, as he is much weaker without them.
Weak Against
Strong Against
Goes Well With
Goes Good With
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