Diana | Scorn of the Moon

  • Strength
  • Health
  • Magic
  • Difficulty

Moonsilver Blade :

Gains Attack Speed. Every third strike cleaves nearby enemies for additional magic damage.

Crescent Strike :

(10/9/8/7/6s Cooldown)

Diana swings her blade to unleash a bolt of lunar energy that deals damage in an arc before exploding. Afflicts enemies struck with the Moonlight debuff, revealing them if they are not stealthed.

Pale Cascade :

(10s Cooldown)

Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.

Moonfall :

(26/24/22/20/18s Cooldown)

Diana draws in and slows all nearby enemies.

Lunar Rush :

(25/20/15s Cooldown)

Diana dashes to an enemy and deals magic damage. Lunar Rush has no cooldown when used to teleport to a target afflicted with Moonlight.

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Popularity

%

Win Rate

Counter-Tips:

  • Dodging her Crescent Strike will lower her damage output significantly after level 6.
  • Her Shield lasts for only a short while, so wait until it wears out and harass her after.
  • By using a knock-up (e.g. Blitzcrank’s Power Fist) and/or displacement (Tristana’s Buster Shot) while she is using her ultimate on a marked target will deny her a reset on her ultimate.
  • Diana works well with a team that can follow up with her (e.g. initiate.) If your enemy team has a team like Orianna, Diana, Leona, Xin Zhao & Jarvan IV for example. Hard Crowd Control (AOE stuns) will easily shut down Diana.




Weak Against

Strong Against

Mordekaiser

Irelia

Cho’Gath

Swain

Syndra

Katarina

LeBlanc

Ahri

Ekko

Twisted Fate

Fizz

Goes Well With

Goes Good With

Leona

Katarina

Orianna

Kassadin

Akali

Yasuo

LeBlanc

Akali

Zed

Annie

Malzahar

Ryze

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