Diana | Scorn of the Moon
- Strength
- Health
- Magic
- Difficulty
Moonsilver Blade :
Gains Attack Speed. Every third strike cleaves nearby enemies for additional magic damage.
Crescent Strike :
(10/9/8/7/6s Cooldown)
Diana swings her blade to unleash a bolt of lunar energy that deals damage in an arc before exploding. Afflicts enemies struck with the Moonlight debuff, revealing them if they are not stealthed.
Pale Cascade :
(10s Cooldown)
Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.
Moonfall :
(26/24/22/20/18s Cooldown)
Diana draws in and slows all nearby enemies.
Lunar Rush :
(25/20/15s Cooldown)
Diana dashes to an enemy and deals magic damage. Lunar Rush has no cooldown when used to teleport to a target afflicted with Moonlight.
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Popularity
%
Win Rate
Counter-Tips:
-
Dodging her Crescent Strike will lower her damage output significantly after level 6.
- Her Shield lasts for only a short while, so wait until it wears out and harass her after.
- By using a knock-up (e.g. Blitzcrank’s Power Fist) and/or displacement (Tristana’s Buster Shot) while she is using her ultimate on a marked target will deny her a reset on her ultimate.
- Diana works well with a team that can follow up with her (e.g. initiate.) If your enemy team has a team like Orianna, Diana, Leona, Xin Zhao & Jarvan IV for example. Hard Crowd Control (AOE stuns) will easily shut down Diana.
Weak Against
Strong Against
Goes Well With
Goes Good With
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