Sejuani | The Winter’s Wrath

  • Strength
  • Health
  • Magic
  • Difficulty

Frost :

Damaging an enemy with an ability or basic attack grants Sejuani bonus Armor and reduces movement-slowing effects on her.

Arctic Assault :

(15/14/13/12/11s Cooldown)

Charges forward, dealing magic damage and knocking enemies into the air. The charge stops after knocking an enemy champion into the air.

Flail of the Northern Winds :

(11/10/9/8/7s Cooldown)

Sejuani’s next basic attack deals bonus magic damage to the target and enemies near it. She then spins her flail, dealing magic damage to nearby enemies.

Permafrost :

(10/9/8/7/6s Cooldown)

Abilities and basic attacks apply Frost to enemies. Activating Permafrost damages and slows all nearby enemies with Frost.

Glacial Prison :

(130/115/100s Cooldown)

Sejuani throws her True Ice bola in a line. If the bola hits an enemy champion, it shatters, stunning the target and nearby enemies. If the bola reaches its maximum range, it shatters and slows nearby enemies.

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Counter-Tips:

  • Knock-back abilities are strong against her, as they will prevent her from initiating fights. 
  • If she misses her Arctic Assault or her ultimate, your team a will have an advantage window. It’s also fairly easy to Flash out of these abilities! 
  • Sejuani is an extremely weak early game jungler, try to counter jungle as much as possible and try to kill her before she scales into late game. Strong duelists like Lee Sin, Elise and Vi can make this a very easy task. 
  • You can prevent Sejuani from going anywhere by getting in the way of her Arctic Assault. 




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