Ziggs | The Hexplosives Expert
- Strength
- Health
- Magic
- Difficulty
Short Fuse :
Every 12 seconds, Ziggs’ next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.
Bouncing Bomb :
(6/5.5/5/4.5/4s Cooldown)
Ziggs throws a bouncing bomb that deals magic damage.
Satchel Charge :
(26/24/22/20/18s Cooldown)
Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets.
Hexplosive Minefield :
(16s Cooldown)
Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing.
Mega Inferno Bomb :
(120/105/90s Cooldown)
Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away.
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Popularity
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Counter-Tips:
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Try to avoid being in the center of Ziggs’ ultimate, as it deals more damage in the center.
- Avoid Staying near of minions, so he can’t use is bomb on them and damage you at the same time.
- If you’re lucky to play an assasin agaisnt him (Zed, Kha’Zix, Yasuo, Fizz…) Stay pasive at the very early game. When you have your combo dont go mad on him, let your lane push a bit, kill his front lane minions so he approaches to you and attack him.
Weak Against
Strong Against
Goes Well With
Goes Good With
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