Ryze | The Rogue Mage

  • Strength
  • Health
  • Magic
  • Difficulty

Arcane Mastery :

Ryze’s spells deal extra damage based on his Bonus Mana, and he gains a percentage increase to his maximum Mana based on his Ability Power.

Overload :

(6s Cooldown)

Passively, Ryze’s other damaging spells reset Overload and begin to charge a Rune that can be used to empower Overload.

On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If a Rune is fully charged, Ryze also gains a shield and Movement Speed.

Rune Prison :

(13/12/11/10/9s Cooldown)

Ryze traps a target enemy unit in a cage of runes, damaging them and preventing them from moving.

Spell Flux :

(2.25s Cooldown)

Ryze releases an orb of pure magical power that damages an enemy and debuffs them. Ryze’s spells have additional effects against the debuffed enemy.

Realm Wrap :

(120s Cooldown)

Ryze creates a portal to a nearby location. After a few seconds, allies standing near the portal are teleported to the target location.

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Counter-Tips:

  • Ryze can outduel almost anyone in the game. Unless you’re at a clear advantage, avoid fighting him 1v1. 
  • It is highly recommend that Ryze should be focused in teamfights first because he deals massive sustained damage, yet he is close ranged. 
  • Ryze is weak aginst pushing champions, as he does not have wave-clear capability until level 6. Try pushing against him early. 
  • Ryze’s Spell Flux is can bounce off him as well. Keep that in mind if you are a melee champion and are dueling him 




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