Teemo | The Swift Scout

  • Strength
  • Health
  • Magic
  • Difficulty

Guerrilla Warfare :

If Teemo stands still and takes no actions for a short duration, he becomes Invisible indefinitely. If he’s in brush, Teemo can enter and maintain his Invisibility while moving. After leaving Invisibility, Teemo gains the Element of Surprise, increasing his Attack Speed for 3 seconds.

Blinding Dart :

(8s Cooldown)

Obscures an enemy’s vision with a powerful venom, dealing damage to the target unit and blinding it for the duration.

Move Quick :

(17s Cooldown)

Teemo scampers around, passively increasing his Movement Speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus Movement Speed that isn’t stopped by being struck for a short time.

Toxic Shot :

(8s Cooldown)

Each of Teemo’s attacks will poison the target, dealing damage on impact and each second after for 4 seconds.

Noxious Trap :

(0.25s Cooldown)

Teemo throws an explosive poisonous trap using one of the mushrooms stored in his pack. If an enemy steps on the trap, it will release a poisonous cloud, slowing enemies and damaging them over time. If Teemo throws a mushroom onto another mushroom it will bounce, gaining additional range.

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Counter-Tips:

  • Avoid fighting a Teemo if you’re an auto-attack based champion. His blind will mess you up.
  • Teemo is weak against gap closers, as his Move Quick is on a long cooldown. 
  • Buying pink wards / Oracle’s Elixir will let you clear out his incredibly annoying mushrooms. 
  • As a jungler, consider a red trinket, as most Teemo’s will protect themselves from ganks with their shrooms. 




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