Garen | The Might of Demacia
- Strength
- Health
- Magic
- Difficulty
Perseverance:
If Garen has not recently been struck by damage or enemy abilities, he regenerates a percentage of his maximum health each second. Minion damage does not stop Perseverance.
Decisive Strike:
(8s Cooldown)
Garen gains a burst of movement speed, breaking free of all slows affecting him. His next attack strikes a vital area of his foe, dealing bonus damage and silencing them.
Courage :
(24/23/22/21/20s Cooldown)
Garen passively increases his armor and magic resist by killing enemies. He may also activate this ability to grant himself a shield that reduces incoming damage for a short time.
Judgement:
(9s Cooldown)
Garen performs a dance of death with his sword, dealing damage around him for the duration and shredding the armor of enemy champions hit.
Demacian Justice :
(120/100/80s Cooldown)
The enemy champion with the most recent kills is the Villain. Garen’s attacks deal additional true damage to that champion.
Garen can call upon the might of Demacia to deal a finishing blow to an enemy champion that deals damage based upon how much health his target has missing. This damage is true damage against the Villain.
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Counter-Tips:
- Avoid staying in lane with low health, as Garen’s ultimate will deal massive damage to a lower health target.
- Try your best to keep your distance against him, because his spin deals a ton of damage if he catches you with it.
- Poke down his passive so he has no regen.
- Garen suffers greatly from hard CC and high-mobility ranged champions. Use this to your advantage when picking your champion.
Weak Against
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Goes Well With
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