Rumble | The Mechanized Menace
- Strength
- Health
- Magic
- Difficulty
Junkyard Titan :
Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.
Flamespitter :
(6s Cooldown)
Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.
Scrap Shield :
(6s Cooldown)
Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.
Electric Harpoon :
(0.5s Cooldown)
Rumble launches a taser, electrocuting his target with magic damage and slowing their Movement Speed. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.
The Equalizer :
(110/100/90s Cooldown)
Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.
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Counter-Tips:
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Quickly get out of Rumble’s ultimate AOE zone as it deals massive damage per second.
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Watch Rumble’s heat bar – he will be silenced if it becomes full. Take advantage of this as he’ll only be able to auto attack during this time.
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Building Magic Resist will fair well against a Rumble because he only deals AP damage.
- Don’t underrestimate an Overheated Rumble early, because his auto-attacks still do high Dmg
Weak Against
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Goes Well With
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