Karthus | The Deathsinger
- Strength
- Health
- Magic
- Difficulty
Death Defied :
Upon dying, Karthus enters a spirit form that allows him to continue casting spells for 7 seconds.
Lay Waste :
(1s Cooldown)
Karthus unleashes a delayed blast at a location, dealing damage to nearby enemies.
Wall of Pain :
(18s Cooldown)
Karthus creates a passable screen of leeching energy. Any enemy units that walk through the screen have their Movement Speed and Magic Resist reduced for a period.
Defile :
(0.5s Cooldown)
Karthus passively steals energy from his victims, gaining Mana on each kill. Alternatively, Karthus can surround himself in the souls of his prey, dealing damage to nearby enemies, but quickly draining his own Mana.
Requiem :
(200/180/160s Cooldown)
After channeling for 3 seconds, Karthus deals damage to all enemy champions.
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Popularity
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Counter-Tips:
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Buying a hexdrinker or a Banshee’s Veil will greatly increase your chance to survive Requiem.
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Step away from his corpse when he dies, as his defile will do massive damage to you if you stand in it.
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If you see that he has low mana, just ignore him and don’t kill him. This will deny him from casting any spells using his passive.
- Well timed Zhonya’s Hourglass can save you from Karthus’s Requiem.
Weak Against
Strong Against
Goes Well With
Goes Good With
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