Kassadin| The Void Walker

  • Strength
  • Health
  • Magic
  • 3 Difficulty

Void Stone :

Kassadin takes 15% reduced magic damage and ignores unit collision.

Null Sphere :

(9s Cooldown)

Kassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage.

Nether Blade:

(7s Cooldown)

Passive: Kassadin’s basic attacks deal bonus magic damage. Active: Kassadin’s next basic attack deals significant bonus magic damage and restores Mana.

Force Pulse :

(6s Cooldown)

Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him.

Riftwalk :

(6/4/2s Cooldown)

Kassadin teleports to a nearby location dealing damage to nearby enemy units. Multiple Riftwalks in a short period of time cost additional Mana but also deal additional damage.

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Counter-Tips:

  • Kassadin gets completely countered by AD damage early game due to him being melee and having a passive only strong against AP. 
  • Try to disable (stun/snare/knock-up) him if he uses his Riftwalk aggressively. 
  • Buying a Banshee’s Veil will significantly lower the damage you take from his skill combos. 
  • Watch out for Kassadin’s new tanky build, he’s not really weak to AD mids anymore. Be ready to get an early last whisper if he gets iceborn gauntlet. 




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