Kindred | The Eternal Hunters

  • Strength
  • Health
  • Magic
  • Difficulty

Mark of the Kidnred :

Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred’s basic attacks and Dance of Arrows.

Dance of Arrows :

(9s Cooldown)

Kindred tumbles and shoots up to three arrows at nearby targets.

Wolf’s Frenzy :

(18/17/16/15/14s Cooldown)

Wolf enrages and attacks enemies around him.

Mounting Dread:

(16/15/14/13/12s Cooldown)

Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage.

Lamb’s Respite :

(160/130/100s Cooldown)

Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed.

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Counter-Tips:

  • Azir, Lee Sin and Gragas are hard counters for Kindred’s ultimate. Urgot might be pretty hilarious too.
  • Azir, Lee Sin and Gragas are hard counters for Kindred’s ultimate. Urgot might be pretty hilarious too.
  • Wolf periodically hungers for the enemy’s jungle camps. Keep your jungle warded, or smite wolf camp to keep your jungle safe. Punish them to deny permanent stacks, and perhaps even pick up a kill. 
  • Kindred’s weakness is sustained damage, and not bursty champs. Her ultimate can negate many burst combos, but a sustain damager can get Kindred at critical health, and continue doing damage past her ultimate. 




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