Bard | The Wandering Caretaker
Bard Counter
- Strength
- Health
- Magic
- Difficulty
Traveler’s Call :
Bard’s presence causes magical chimes to appear, which grant Bard experience, mana, and a burst of speed. Additionally, lesser spirits follow Bard and aid in his attacks – collecting chimes causes these meeps to gain power over the course of the game.
Cosmic Binding :
(11/10/9/8/7s Cooldown)
Bard fires a missile which will slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both.
Caretaker’s Shrine :
(12s Cooldown)
Reveals a healing shrine which powers up over a short time, disappearing after healing the first ally that touches it.
Magical Journey :
(18/17/16/15/14s Cooldown)
Bard opens a portal in nearby terrain. Allies and enemies alike can take a one-way trip through that terrain by moving into the portal.
Tempered Fate :
(110/115/90s Cooldown)
Bard sends spirit energy arcing to a location, putting all champions, minions, monsters, and turrets hit into stasis for a brief time.
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Popularity
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Win Rate
Counter-Tips:
- Don’t ban bard so the enemy team can pick him and you can collect your free win. Bard’s ultimate can be a little troll so getting into the bard’s head is a strongest bard counter as he may make his adc feed you.
- Dont stay in group of minions ,so he can’t stun you.
- Don’t follow him through his “Magical Journey” ability without hesitation if you do not have vision of the other side, it could be a trap.
- Avoid fighting him nearly walls, he could stun you.
Bard Counters :
Weak Against
Strong Against
Goes Well With
Goes Good With
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