Shaco | The Demon Jester
- Strength
- Health
- Magic
- Difficulty
Backstab :
Shaco’s basic attack critically strikes for extra damage when striking a unit from behind. Units can’t be Backstabbed more than once every few seconds, modified by Shaco’s cooldown reduction.
Deceive :
(14s Cooldown)
Shaco becomes Invisible and teleports to target location. His next attack deals bonus damage.
Jack in the Box :
(16s Cooldown)
Shaco creates a hidden animated Jack-in-the-Box. When triggered, it will fear and attack nearby enemies.
Two-Shiv Poison :
(8s Cooldown)
Shaco’s Shivs passively poison targets on hit, slowing their movement speed. He can throw his Shivs to deal damage and poison the target. The thrown Shiv deals bonus damage based on the target’s missing Health.
Hallucinate :
(100/90/80s Cooldown)
Shaco creates an illusion of himself near him, which can attack nearby enemies (Deals reduced damage to turrets). Upon death, it explodes, spawning three mini Jack in the Boxes and dealing damage to nearby enemies.
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Popularity
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Win Rate
Counter-Tips:
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Always keep an eye out for a puff of smoke in the fog of war – this means Shaco is nearby.
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If he uses his Deceive to enter fights, he won’t be able to use it again for a while. Try turning and focusing him if possible.
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It’s usually a great idea to buy pink wards so that Shaco can’t sneak in whereever he wants.
- Counterjungling his Red buff or Blue buff can greatly limit his early gank potential.
Weak Against
Strong Against
Goes Well With
Goes Good With
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